Your browser is out-of-date!

Update your browser to view this website correctly. Update my browser now

×

Tech Roundup: Electroacoustics and Spatial Audio 2026

Some of the most remarkable modern audio technology falls under the umbrella of electroacoustics, object-based spatial audio, and software design systems that allow rooms to be optimized for both classic requirements and modern immersive and spatial options. Here are some favorite tools.

Meyer Sound Constellation is an active acoustic system designed to transform the sonic characteristics of a space in real time, enabling venues to shift seamlessly between multiple acoustic environments. Using a network of ambient microphones, distributed loudspeakers, and advanced digital signal processing, the system captures, modifies, and redistributes sound throughout a room to control reverberation, early reflections, and overall acoustic response. Preset-based operation allows users to instantly switch between acoustic profiles tailored for speech, music, or immersive productions. By replacing static acoustics with a dynamic, software-driven approach, Constellation enables venues to deliver multiple sonic identities within a single space, enhancing performance versatility and audience engagement.

The Meyer Sound Spacemap Go spatial sound design and mixing platform brings immersive audio control to an intuitive iPad-based interface, powered by the company’s GALAXY Network Platform. Designed to scale from small installations to large arenas and festivals, the system supports configurations ranging from stereo to more than 100 loudspeakers, with up to 32 inputs and 256 outputs depending on the processor setup. The platform has graphical layouts called “Spacemaps” that map loudspeakers into a two-dimensional interface for intuitive control of three-dimensional sound placement. Users can assign static positions or create dynamic movement using programmable trajectories, enabling real-time spatial mixing with simple touch gestures. Integration with FAWs, live consoles, OSC-enabled software such as QLab and tracking systems ensures compatibility across both live and automated workflows

Meyer Sound MAPP 3D is a design and prediction software platform that delivers high-resolution modeling of sound energy distribution within a three-dimensional environment. Available for macOS and Windows, the application enables users to create detailed venue model using built-in drawing tools or imported CAD and SketchUp files. Designers can position loudspeakers, define audience areas, and generate precise SPL and frequency response predictions across the listening environment, with results visualized through intuitive 3D view and virtual microphone measurements. The platform integrates directly with Meyer Sound’s GALAXY Network Platform and Compass control software. Users can synchronize processing settings with virtual or physical GALAXY units, allowing in-field adjustments to be predicted and verified instantly. Advanced features such as auto-splay optimization, gradient subwoofer array configuration, and M-Noise-based headroom prediction provide insight and can reduce on-site corrections.

d&b Soundscape is built around the company’s DS100 Signal Engine, designed to deliver immersive spatial sound in live and installed environments. Supporting Open Sound Control (OSC), the system integrates with a wide range of third-party hardware and software, allowing users to build customized control workflows or tie into existing production ecosystems. Interoperability is furthered via their En-Bridge interface, which connects Soundscape to external systems and EnSnap, which provides tools for manipulating sound objects. Compatibility with major console manufacturers, including Avid, DiGiCo, LAWO, and SSL, positions Soundscape as a flexible, end-to-end solution for immersive audio design and deployment.

d&b En-Scene is the object-based positioning module within the Soundscape ecosystem, extending the DS100 Signal Engine beyond traditional matrix mixing into dynamic spatial audio control. Designed to manage up to 128 independent sound objects, En-Scene applies level- and delay-based algorithms to position audio sources across as many as 64 loudspeaker outputs. Its three positioning modes allow for balance between localization precision and system latency requirements. This module integrates with the broader d&b workflow, including ArrayCalc and R1, while also supporting integration with third-party control systems, plug-ins, and mixing consoles through OSC.

Also within the Soundscape platform is d&b En-Space, the acoustic in-line emulation module designed to recreate or enhance the sonic characteristics of physical spaces using convolution-based processing. The system uses up to 144 convolvers and supports impulse response length up to 6.3 seconds. The platform supports both indoor and outdoor applications, including virtual acoustic shell configurations, and can be customized through d&b’s room capture service, enabling users to deploy digital replicas of specific venues.

d&b ArrayCalc system simulation and design platform plans and optimizes loudspeaker deployments across d&b line arrays, point and column sources, and subwoofer systems. d&b ArrayCalc allows users to define detailed listening planes within a venue model for precise mapping, time alignment, and phase response calculation. ArrayCalc can be integrated with other d&b products, automatically transferring system data to the R1 Remote control platform for deployment and operation without manual data transfer. The platform is also available as a native, standalone application for both Windows and macOS. It is equipped with additional tools such as Patch Plan, which provides a visual overview of system infrastructure. Features like ArrayProcessing optimize tonal and spatial consistency while HeadroomCalc enables program-dependent SPL prediction. Support for EASE and DXF exports, along with the ArrayCalc Exchange SketchUp extension and a venue database help cement its role as a central hub for system design, documentation, and immersive audio planning.

The d&b ArrayCalc Viewer is a mobile companion app designed to bring system design data from the ArrayCalc simulation platform, directly into the field for deployment and rigging. Available for both iOS and Android devices, the app provides an interface for accessing detailed rigging and configuration parameters such as splay angle, amplifier channel assignments, cabling layouts, pick-points, weight and load status, and positional data for fly heights and aiming. Quickly distributing updates to connected devices, ArrayCalc Viewer supports faster and more efficient system deployment.

L-Acoustics L-ISA Immersive spatial audio platform is designed to create a fully three-dimensional sound environment. By deploying multi-channel loudspeaker configurations that include frontal, lateral, and overhead arrays, the system enables precise localization of sound objects. Flexible speaker configurations make the platform adaptable to a wide range of venue sizes and applications. The system is driven by the L-ISA Processor II, a multichannel engine supporting up to 128 inputs and outputs at 96 kHz. The platform integrates with digital audio workstations and live production, offering control over parameters such as pan, width, distance, and elevation for each sound object. Features include a snapshot engine for cue-based programming, an FX Engine for reactive spatial effects, and Stereo Mapper for transitioning traditional mixes into immersive formats. Additional capabilities include multi-space rendering, binaural and broadcast downmixing, and integration with streaming solutions.

The L-Acoustics L-ISA Controller is the central software interface for object-based mixing within the L-ISA ecosystem. Built around a graphical workspace, the platform allows users to position and manipulate sound objects across five spatial parameters—pan, width, distance, elevation, and auxiliary sends—enabling placement and movement within a three-dimensional sound field. Snapshot-based automation supports complex cueing and trajectory programming with control via MIDI, OSC, or timecode, making it suitable for live performance and pre-programmed immersive productions. The controller supports transitions from studio to live environments through scale simulation and multi-space rendering across up to eight discrete sound systems. Tools such as the Stereo Mapper and FX Engine allow traditional mixes to be adapted into immersive formats and enhanced with spatial effects. Additional capabilities include binaural and broadcast downmixing, room emulation via the integrated Room Engine, and compatibility with tracking systems for automated object positioning. The controller also supports DAW plug-ins, console integration via Desklink, and open control through OSC.

L-Acoustics HYRISS (Hyperreal Immersive Sound Space) is an integrated spatial audio solution designed to deliver purpose-built, high-resolution, three-dimensional sound environments. Built around a defined distributed network of loudspeakers integrated invisibly into the room architecture, the system creates a cohesive 3D audio field that can shift between precise, localized playback and fully immersive soundscapes; it can move sound around the room, as well as adjust the room’s acoustic profile with simple controls and presets. The platform combines L-ISA spatial processing, Ambiance acoustic enhancement, and the Anima engine. Predefined and customizable scenarios allow users to quickly switch between use cases suited to content and desired atmosphere.

L-Acoustics DJ was built to transform traditional stereo DJ sets into fully spatialized performances in real time. Leveraging machine-learning-based source separation alongside the L-ISA spatial audio engine, the system isolates elements within a stereo track into four discrete sources; DJs can distribute those elements spatially across a multi-channel loudspeaker system in real time to further shape their live performances. Low-latency processing ensures rhythmic integrity is maintained, making the platform suitable for live club and festival environments. The system integrates directly into existing DJ setups via the LA-DJC controller and companion software. DJs can position and move sound elements using motion controls and predefined trajectories. L-Acoustics DJ handles processing with the L-ISA Processor II, and P1 supports up to 128 output channels and is compatible with Soundvision for system planning and the L-ISA Controller for FOH operation.

L-Acoustics Soundvision 3D system simulation and design platform enables users to model, predict, and optimize loudspeaker deployments within realistic venue environments. The software allows designers to build anything from simple room geometries to highly detailed architectural models, or to start quickly using a library of certified venues. Within the 3D space, users can position L-Acoustics loudspeakers, line arrays, and subwoofers to evaluate SPL distribution in sBA, dBC, and dB unweighted. Advanced tools such as Autosplay and Autofilter automate key aspects of system optimization, refining array geometry and frequency response to achieve consistent coverage and balance. With support for CAD and EASE exports, plugin-based venue imports, and direct integration with Network Manager and L-ISA Controller, Soundvision supports system alignment, amplification planning, and IP configuration.

The L-Acoustics Soundvision Connect cloud-based collaboration platform extends the L-Acoustics Soundvision design workflow beyond a single workstation, enabling collaboration and interaction with system designs from any web-enabled device. Soundvision Connect centralizes project data in a secure online workspace, allowing designers to share immersive 3D system models, keeping teams and clients aligned throughout projects. Due to direct integration with Soundvision, projects can be exported with SPL mapping and system data intact.

TiMax SoundHub is a hardware-based immersive audio processor that combines object-based spatialization, system processing, and show control into a single platform. It converts live inputs and playback sources into audio objects, which are then mapped across a venue using level- and delay-based processing. TiMax employs dynamic delay-matrix for consistent spatial imaging and intelligibility. The system supports a wide range of loudspeaker configurations and brands. SoundHub’s workflow centers on tools such as PanSpace for spatial mapping,

Timeline for cue-based automation and playback control, and a comprehensive mixer for system routing and processing. Built-in multitrack playback, cue lists, and show control protocols— including MIDI, OSC, MTC, and UTP—allow the platform to operate independently without external computers. Features such as Scaling Surfaces enable rapid adaptation of spatial designs between venues, while integration with tracking systems automates real-time localization of performers. Additionally, SoundHub is housed in a dedicated FPGA-powered hardware unit with low-latency processing and flexible I/O options.

TiMax panLab is a software-based spatial audio mixing solution that adds 3D rendering capabilities to existing production workflows, enabling users to create immersive soundscapes to existing production workflows, without dedicating hardware systems. Designed for rapid deployment, the platform is designed to be set up in minutes and uses a drag-and-drop interface to position audio objects within a three-dimensional panning environment. Integration with QLab allows audio and microphone cues to be treated as spatial objects directly on the panner. It is compatible with a wide range of mixing consoles and processors including Allen & Heath, DiGiCo, Yamaha, Midas, Behringer, and Q-SYS. External control via OSC, MIDI, and timecode allows panLab to integrate into cue-based and automated workflows, while recent updates expand functionality with support for ADM-based audio playback and rendering. Users can playback common audio formats, map Audio Definition Model metadata to spatial objects, and route outputs to connected consoles or processors, with options for triggered and looped playback suited to immersive installations

Featured Articles

Close